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28 de febrero - 02 de marzo de 2026

Clasificación: National: Poland (CORE2023)Offline

International Conference on Computer Vision and Graphics

Actualizado: 26 days ago
0.0 (0 Calificaciones)
Chengdu, ChinaNo publisher

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Resumen General

The Ninth International Conference on Computer Graphics and Virtuality (ICCGV 2026) will take place in Chengdu, China, from February 28 to March 2, 2026. The conference will feature keynote lectures, oral presentations, poster presentations, and online presentations, covering all aspects of computer graphics and virtuality.

Convocatoria

Call for Papers: ICCGV 2026

Submissions of papers for oral and poster presentations covering all aspects of Computer Graphics and Virtuality are welcome from scientists, engineers, researchers and practitioners world-wide. We are striving to ensure the broadest possible coverage of recent advances. In order for the scientific committee to develop appropriate oral and poster sessions for the program, we strongly encourage you to submit your abstract or full paper online.

Topics of Interest

  • Computer Graphics
  • Images processing and computer vision
  • Rendering including real-time rendering, illumination, photo-realistic graphics
  • Computational photography
  • Graphics hardware, GPU, and hardware-related techniques
  • Image-based computer graphics
  • Geometric modeling, CAD, Simulation, Computer animation
  • image processing
  • Geometric data processing, GIS, BigData modeling and processing
  • Segmentation, Object Retrieval
  • Information visualization
  • Computer graphics and visualization
  • Scientific visualization, massive and BigData visualization
  • Computer vision
  • Virtual reality environments / augmented reality / mixed reality
  • Image scanning, display and printing
  • Volume graphics, semi-transparent media
  • Machine learning, computer graphics, biological vision
  • User interface design, and human-computer interaction, and advanced interaction
  • Storage and retrieval
  • Tracking and sensing
  • Input devices for VR/AR/MR
  • Advanced display technology
  • Immersive projection technology
  • Haptics, audio, and other non-visual interfaces
  • Modeling and simulation
  • Computer graphics techniques for VR/AR/MR
  • Virtual humans and avatars
  • Multi-user and distributed VR/AR/MR
  • VR systems and toolkits
  • Locomotion and navigation in virtual environments
  • User studies and evaluation
  • Perception, presence, virtual embodiment, and cognition
  • Teleoperation and telepresence
  • Applications of VR/AR/MR
  • Ethical issues in VR/AR/MR
  • Interactive storytelling in 360° videos
  • 3D interaction for VR/AR/MR
  • 3DUI metaphors for VR/AR/MR
  • Mobile, Desktop or Hybrid 3DUIs
  • Non-fatiguing 3DUIs
  • Evaluation methods for 3DUIs
  • Empirical studies of 3DUIs
  • Applications of 3DUIs: Games, entertainment, CAD, education, etc.

Submission Method

Please log in the Online Submission System and submit your full paper or abstract before the submission deadline.

Important Dates

  • Paper Submission Deadline: September 30, 2025
  • Paper Acceptance Notification: October 30, 2025
  • Camera Ready Paper Submission: November 15, 2025
  • Registration Deadline: November 15, 2025

Publication

After a careful reviewing process, all accepted papers after proper registration and presentation will be published in the ICCGV 2026 Conference Proceedings, which will be submitted to be indexed by Ei Compendex, Scopus.

Fechas Importantes

Fechas del Congreso

Conference Date

28 de febrero de 20262 de marzo de 2026

Anteriormente:
  • 28 de marzo de 2026 - 30 de marzo de 2026

Envío

Paper Submission Deadline

30 de septiembre de 2025

Notificación

Paper Acceptance Notification

30 de octubre de 2025

Versión Final

Camera Ready Paper Submission

15 de noviembre de 2025

Inscripción

Registration Deadline

15 de noviembre de 2025

Clasificación de la Fuente

Fuente: CORE2023

Clasificación: National: Poland

Campo de Investigación: Computer vision and multimedia computation, Graphics, augmented reality and games, Artificial intelligence

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